How to Send Tracks for Mixing

How to Render Tracks for Mixing


How to Render Tracks for Mixing

by Andre Gonsalves

by Andre Gonsalves

For the purposes of this post: rendering, exporting and bouncing all mean the same thing.

One of the most important (yet overlooked) things when sending tracks for song mixing is making sure they are exported from the same starting point. There is nothing more frustrating and time consuming for an audio engineer than to have to guess where each track goes (Believe me I know first hand!).​
I’ve had a few artists tell me “Can’t you just place them where they’re supposed to go?” Yes I could but I would have to tap out the tempo of the beat and then play with it for another 10 to 30 minutes -major waste of time when I could be mixing and mastering your song to make it sound amazing! Besides I’d rather your vocals and hook be exactly where you recorded them and not even a millisecond off.

I even had one time when after I got the vocals placed as best I could, the artist said “hey they sound off!”. Great! Now I have to go back and figure out if they should be a few milliseconds forward or a few milliseconds backwards. If the artist had just the presence of mind to send the tracks all starting at the same time, we could have saved a bunch of time as well as hassle. So all you new artists out there remember when you’re sending your tracks out to be mixed, make sure they’re all bounced from the start of the song! Let me just end this rant and get to the point, which is why you’re here. 

Okay so first off, here’s the wrong way to bounce your tracks:


As you can see the vocal selection is highlighted but it is not highlighted from the start of the song, also the beat isn’t muted, so you’re just exporting the vocals and beat mixed together. Rookie mistake.

Here’s the right way to bounce your tracks:


First you mute the beat so that only the vocals are on. Than you highlight the track from the beginning of the song so that the blank space will be in before your vocals placing them where they need to be.

Here’s what your tracks should look like when exported:


A good idea is to also export the beat as it’ll include the latency when you recorded as well as if you cut off any parts of the beat during recording which may affect your vocal placement. To export your beat, you just mute your vocals and leave your beat on. Make sure you highlight from the start of your song again!

Before sending your tracks make sure you’ve listened to them for any glitches which may have occurred during the exporting process and to make sure that their timing is right. You can do this by loading the tracks you just exported into a new session and seeing if everything lines up.  It’s good to do this as you don’t want to waste time and bandwidth re-uploading your tracks. Music editing is much like tailoring: you measure twice, cut once.

Andre is the head audio engineer at ADG Mastering. When he’s not in front of a mixing board with his eyes closed, he’s having impromptu dance parties with his son and daughter: ages 2 and 4.


  1. Sonar has a quick bounce function, but I have read that a better file will result if I play the complete song all the way through to record each track.

    Because this music thing is all just for me and costs me nowt, that has been good enough up to now. Now money is involved (because I can’t mix to save my life, let alone master) and someone else will be judged as well.

    Now the song coming to you has 22 tracks, which means 3 minutes 10 seconds, times twenty-two tracks is over 68 minutes. Do you know what my wife expects me to do in 68 minutes!!???! Plus I have to mute and unmute and bounce down and get every third one wrong and do it again and so forth. Best part of a day gone!

    What I need you to tell me is, will all this stuffing about really result in a better file and enable you to do a better job? And none of your slick Canadian answers ya hear. Just nice and simple so an Aussie can understand. Remember I have those headphones you made me buy so I can HEAR EVERYTHING mate.

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